var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
                    try {
                        l(i.next(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function s(t) {
                    try {
                        l(i.
                            throw(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
            for (var r = e.length - 1; r >= 0; r--)
                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    };
Object.defineProperty(o, "__esModule", { value: !0 });
var a = e("BaseModuleUI"),
    n = e("GlobalParams"),
    i = e("AssetsManager"),
    r = e("AudioManager"),
    s = e("CommonHelper"),
    l = e("Game"),
    _ = e("role_node"),
    c = cc._decorator,
    d = c.ccclass,
    h =
        (c.property,
            (function (e) {
                function t() {
                    return (null !== e && e.apply(this, arguments)) || this;
                }
                return (
                    nn(t, e),
                    (t.prototype.showEquipAnime = function (e, t) {
                        var o = null;
                        if (this.node.getChildByName("role_" + n.GlobalParams.MatchMyIndex))
                            o = this.node.getChildByName("role_" + n.GlobalParams.MatchMyIndex);
                        else
                            for (var a = 0; a < 3; a++)
                                if (this.node.getChildByName("role_" + a)) {
                                    o = this.node.getChildByName("role_" + a);
                                    break;
                                }
                        var c = cc.v2(0, 0);
                        o && (c = o.getPosition()), (c.y += 50);
                        var d = function (e, t, o, a) {
                            var n = (1 - a) * (1 - a),
                                i = 2 * a * (1 - a),
                                r = a * a,
                                s = cc.v2(e.x + (t.x - e.x) / 2, e.x + o);
                            return e.mul(n).add(s.mul(i)).add(t.mul(r));
                        },
                            h = function (e) {
                                var a = cc.instantiate(i.default.getInstance().getFightPrefab("equip_ball"));
                                a.setPosition(t), (a.active = !0);
                                var n = s.default.getRandom(0.5, 0.8),
                                    h = cc.v2(
                                        s.default.getRandomInt(250, 150) * (0 == s.default.getRandomInt(0, 1) ? 1 : -1),
                                        s.default.getRandomInt(-60, 50)
                                    ),
                                    p = s.default.getRandomInt(200, 300);
                                0 == e && r.default.getInstance().playFx("ball_out"),
                                    cc
                                        .tween(a)
                                        .by(
                                            n,
                                            { position: h },
                                            {
                                                progress: function (e, t, o, a) {
                                                    return d(e, t, p, a);
                                                }
                                            }
                                        )
                                        .delay(0.8)
                                        .to(0.5, { position: cc.v2(c.x, c.y) })
                                        .call(function () {
                                            o && o.getComponent(_.default).addRoleEffects(l.RoleEffectType.get_equip),
                                                r.default.getInstance().playFx("get_ball"),
                                                a.destroy();
                                        })
                                        .start(),
                                    u.node.addChild(a);
                            },
                            u = this;
                        for (a = 0; a < e; a++) h(a);
                    }),
                    oo([d], t)
                );
            })(a.default));
o.default = h;
